nexte.st
a next-generation test runner for Rust projects
a next-generation test runner for Rust projects
libostree is both a shared library and suite of command line tools that combines a "git-like" model for committing and downloading bootable filesystem trees, along with a layer for deploying them and managing the bootloader configuration.
Trixter Proxy + tokio-netem: chaos engineering tools for Rust networking. It lets you inject latency, throttle bandwidth, slice writes (to simulate small MTUs/Nagle‑like behavior), corrupt bytes in flight by injecting random bytes, randomly terminate connections, and hard‑timeout sessions – all controllable per connection via a simple REST API.
Typst is a new markup-based typesetting system that is designed to be as powerful as LaTeX while being much easier to learn and use.
A free, open source, and extensible speech-to-text application that works completely offline.
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Pinta is a free, open-source program for drawing and image editing. It combines intuitive tools with powerful features, making it easy to create, enhance, and manipulate images. Whether you're sketching or retouching photos, Pinta keeps things simple without sacrificing functionality.
Official Astro documentation - comprehensive guide for building static sites
3D Reconstruction for all - Brush is a 3D reconstruction engine using Gaussian splatting with WebGPU compatible tech and the Burn machine learning framework
TUI components for Bubble Tea 🫧 Spinner, Text Input, Text Area, Table, Progress...
A powerful little TUI framework based on The Elm Architecture
Burn is a next generation Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability. Built in Rust
Style definitions for nice terminal layouts. Built with TUIs in mind.
SkySplat is a Blender addon that simplifies the workflow for creating 3D Gaussian Splats from drone footage
Utility-first CSS framework for rapidly building custom user interfaces